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Papers please game no passport
Papers please game no passport




papers please game no passport

You'll need that money to pay for rent, food, and heat for your family of four. At day's end, you're given a report: The more visitors you correctly admit or reject, the more cash you pull in the more errors you make or fraudulent passports you admit, the more fines you pay. You need it, and going too slowly or making too many mistakes will cost you-and your family-greatly.Ī day in Papers, Please lasts for only six minutes of real time, and an extra rule typically gets added as the calendar turns. You may start your new border-control career thinking of it as an innocent, puzzle-filled abstraction, but to succeed, you must buy into the meta-narrative: that you have won a lottery to get this job. Once you're hooked, the soul-crushing stuff kicks in. AdvertisementĮnlarge / Through those stamps, you wield immense power over the virtual citizens. Passport holders have little cheery to say when they're not pleading to get in, they're offering bribes, issuing propaganda, or delivering bombs. Papers, Please looks intentionally unrefined, using pixelated designs, sullen faces, and a cold, harsh color palette to present its sad scene.

papers please game no passport

If this were a real country, the game wouldn't make for great tourist publicity. You get to decide whether you cast off your allegiances and join the resistance, helping "bad" guys and risking your job, or be a good little booth supervisor and reject the winds of change (which brings its own consequences). Make a decision, then let the next person up to the window and repeat.Ī plot centered on a political uprising quickly emerges on top of this daily grind. Interrogate the person when things don't match up.

#Papers please game no passport code

Often, that means finding fake and forged documents, which all of those charts and lists in your office will help you verify.Ĭheck a person's passport to confirm country names, diplomatic seals, and code numbers. As a border control guard in a fictional Eastern European country, your actions are mostly confined to shuffling papers and confirming or denying someone's entry into Arstotzkan. Papers, Please is the latest in a growing wave of "serious" games that aren't educational, per se, but where the "fun factor" isn't immediately evident. Thank goodness I get a moment between visitors for a sip of coffee. I have too many people to process if I expect to get paid, if I expect to feed my family. What, does he expect me to change the way of the world from within this tiny booth? Or some jerk blows himself up right next to my booth. Or an occasional wimp cries as he's detained for fraudulent documents. until they try to slip revolutionary propaganda through the window slip. You sometimes forget that these people have lives. There's almost a meditative quality to protecting our borders from the endless procession of people and documents that come through every day. It's easy to fall into a grind here at the Arstotzkan border. KA-THUNK! Glory to Arstotzkan! Next! Slurrrp. You'd think someone who waited all night at the border would have noticed his passport number doesn't match his entry visa number! Idiot. Maybe a sip of coffee will help me relax and get on with it. Maps, lists, document guides, daily news reports, photo galleries. Turn over EZIC docs to M.O.I investigatorĬollect the hidden United Federation TokenĮnter this code when asked after clicking Endless Mode on the main menu.I have so many documents to review in my small booth today.

papers please game no passport

Ignore all EZIC requests and work dutifully (Secret) The man will return later in the day, give him Simon's passport. Day 30, Simon Wenz attempts to enter, do as instructed.

papers please game no passport

United Federation Token: Day 29, a man will give you a photo of his daughter and ask you to confiscate Simon Wenz's passport but allow him entry. Later in the day a very depressed person will enter, give the note to that person. Kolechia Token: Day 24, someone will give you a love note. He will then complain the watch is scratched, and ask you to return the bribe. Give him the watch, and he will give you a bribe. Republia Token: Day 21, a man with invalid papers asks you to allow him entry and offers his watch as collateral. Distribute all four before he returns on Day 16. Artotska Token: Day 12, an Artotskan gives you four business cards to give to engineers. He eventually shows up with proper papers. Obristan Token: Allow Jorji Costava entry at any time. Her papers are wrong, point out the discrepency, then allow her anyway. Antegria Token: Day 5, a man with proper papers says his wife is next and asks to allow her. Point out the discrepency in her papers, then grant her access anyway. Impor Token: Day 4, there is a woman who says she is excited to see her son.






Papers please game no passport